At Red 6 I built 3D assets for ATARS — a helmet-mounted AR system that overlays synthetic aircraft and threats onto a pilot's real-world view during live flight.
This scene features three aircraft I took from reference to integration: the Berkut, SU-34 Fullback, and F/A-18F Super Hornet. I handled modeling in Maya, texturing in Substance Painter, and asset integration in Unreal Engine, including the environment and lighting setup. Because these assets live inside an actual training scenario — not a cinematic — silhouette accuracy matters more than surface polish. Pilots ID threats by shape and planform at distance, so getting the geometry right is a functional concern.
The atmospheric lighting was set up in Unreal to give the synthetic aircraft a believable physical context, keeping the AR overlay immersive when viewed through the headset.
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