ATARS — 3D Artist
RED 6
RED 6
At Red 6 Aerospace, I built 3D assets for ATARS (Advanced Tactical Augmented Reality System) — a helmet-mounted AR system that overlays synthetic aircraft and threats onto a pilot's real-world view during live flight. From there, the art team is able to deploy different aircraft and ground vehicles, and terrain environments to enact different scenarios for the pilots to practice.
All assets seen here are modeled, UV'd, and rigged in maya, textured in substance painter, and rendered using unreal engine. For vehicle assets, we target our geometry to be around 150k polygons or less with around 2-3 materials at most.
su-30
AR platforms that demand physical accuracy for real-time flight training are unforgiving environments for 3d art. every decision has a performance cost that has a direct impact on the system's ability to function in air. To reduce the amount of draw calls we employed the use of low polycounts, consolidated texture and Materials, and bare-bone rigging skeletons.
It's worth noting that the assets shown in my portfolio represent the underlying 3D work at full fidelity. In the actual ATARS headset, synthetic overlays are intentionallly semi-transparent to be overlayed on a real sky — a critical safety requirement that ensures pilots maintain unobstructed situational awareness during live flight. We'll also push the metallic and specular levels to values beyond physically accurate ranges to be readable through the headset.
t6-c Texan
SU-30, f/A-18F, And berkut rendered in unreal engine 5